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Since we heard about the end of Joomla v1.0.x after this summer we made the decision to migrate our site quickly to v1.5.x before we get some serious problems. We thought about that a long time ago but the amount of tasks which come along with a migration...
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This 3D transition is very simple but has a neat look. It was inspired by some transitions seen on TV. The first image is divided into tiles that were mapped onto several cubes aligned as a grid. These cubes were rotated and rearranged so that they buil...
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This is a simple clock that displays the current time with 6 digits which are mounted to rotating cylinders. The rendering is done with Papervision3D and animation via TweenMax. This is done with just a few lines of code... so you could easily use it fo...
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AS3Dmod is a powerful modifier library for all common flash-based 3D engines. Since I'm more and more interested in manipulating the geometry of 3D objects this is an easy and fast way to go with it.There are many ways of building an infinite tunnel pro...
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It's been a long long time since our last article was posted... sorry for that. But we think all Papervision3D fans will like the new stuff we provide with this post. I personally thought about that idea as I played around with a graphical calculator on...
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Inspired by a fantastic article from Bartek Drozdz about manipulating vertices with an elevation map. The example is able to load external maps or start with a blank and users can draw with a simple circular brush on it. The brush could be configured in...
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Papervision3D 2.0 is now in beta and not to mention all the new and amazing stuff they build within the new version. The camera is a elementary part of a 3D engine because all rendering is influenced by its' parameters. The new camera types got some param...
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I already wrote an article about the AS3 describeType-method. This time I build an example which uses describeType() to extract accessors from a GUI element (in this case but theoretical every object) and fill the information into a inspector-like DataG...
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I just played around with the geometry of 3D objects in Papervision3D and built a simple example on how to easily modify the vertices of them. It is able to morph between 2 3D objects (cylinder and sphere). The process can be setup with a slider or auto...
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As already promised I took some time to build a sample code for controlling 3D objects via a Wiimote controller using the VirtualMouse class. For sure it is one of the core functionalities of our 3D modeler project G-Nero but I think it is worth to share ...
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Many of you have seen the nice effect of moving windows around with a smooth 3D rotation on VaryWell. I just cloned this and extended it to use it once again with the TitleWindow component of Adobe Flex 3. The whole effect is applied to the contents on-th...
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Flex Aero as a Vista Aero clone... ok. Now it's "Mac"-time! This example copies the very nice 3D cube flip from dialogs on Mac OS X. The example includes 3 sample windows but it can be extended to nearly infinity amount of TItleWindows. Video and source...
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Here's a little example how easy it is to combine classical GUI elements like the TitleWindow component and Papervision3D to get eye-candy effect. The effect is very similar to the Microsoft Window Vista Aero style. You can also select a window to focus...
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As we already implemented these functionality in our project I decided to build a sample Flex project and share it. Wiimote in combination with the WiiFlash project let's you easily communicate between Flash (Flex) and the controller. Trevor McCauley r...
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We are proud to present you the newest preview video from our online 3D modeling application. We worked very hard last days to get these cool new features implemented. Currently G-Nero supports all the object, material, shader and light types which come a...
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The controller from the famous game console Nintendo Wii has something magic. From the technical perspective there are endless possibilities of application. Since it is very easy to setup with common operating systems (PC and Mac) we decided to build a ...
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We got plans on Adobe SHARE in combination with the project G-Nero for a seamless way to work on different file types (3D models, textures, ...) and the ability for the users to share them among each other. Today I had a Brio session with Adobe's produc...
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I'm working on a solid bug reporting functionality for G-Nero and stumbled over the AS3 package flash.system.Capabilities and tried the "good old way" (AS2 alike) and got no result at all. So I did the new style attempting to access the properties (screen...
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There are news about our current project so called "PV3Dmodeler" which has got it's final name: G-Nero In the next few weeks our team will be extended by a backend system developer who will build new server-side functionalities and help us to get earlie...
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I'm so excited about the first alpha release of Papervision3D 2.0. I just synced my local files with the SVN repository and crawled through the new structure and elements... and I have to say absolutely amazing job! Thanks to the PV3D team and give us jus...