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Tuesday, 26 February 2008 |
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As we already implemented these functionality in our project I decided to build a sample Flex project and share it. Wiimote in combination with the WiiFlash project let's you easily communicate between Flash (Flex) and the controller. Trevor McCauley released a VirtualMouse class that is able to virtually create a Mouse which supports all functionalities of a real one: movement and event triggering. These things combined are absolutely cool... a Wiimote controlled mouse!
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Monday, 25 February 2008 |
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We are proud to present you the newest preview video from our online 3D modeling application. We worked very hard last days to get these cool new features implemented. Currently G-Nero supports all the object, material, shader and light types which come along with Papervision3D. An animation system (which is still under development) allows frame-based 3D animations. The ability to control everything with a Wiimote comes along with a OnScreen-Display for presentations, a virtual mouse and keyboard. This allows users to use virtual keys even in fullscreen mode.
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Wednesday, 20 February 2008 |
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The controller from the famous game console Nintendo Wii has something magic. From the technical perspective there are endless possibilities of application. Since it is very easy to setup with common operating systems (PC and Mac) we decided to build a full implementation for G-Nero. Now 3D movement, rotation and scaling of objects are just basic functionalities. Also you can take control over many operations like play/stop animations, change view, show/hide panels and so on.
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