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Wiimote enabled
Wednesday, 20 February 2008
wiimote_enabled.jpg

The controller from the famous game console Nintendo Wii has something magic. From the technical perspective there are endless possibilities of application. Since it is very easy to setup with common operating systems (PC and Mac) we decided to build a full implementation for G-Nero. Now 3D movement, rotation and scaling of objects are just basic functionalities. Also you can take control over many operations like play/stop animations, change view, show/hide panels and so on.

The whole solution is built upon the WiiFlash project from Joa Ebert and Thibault Imbert. They did a perfect job with a seamless integration with AS3. For now there is a huge community for Wiimote based projects and counting.

We will provide a demonstration video within the next few days which will show the interactivity with Wiimote and G-Nero. 

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