Labs

I decided to combine my first steps on Papervision3D with my latest experiments. The result is a 3D visualization of the sound spectrum. At first my idea was to use a fixed texture (material) but it expands itself to fit to the assigned face. That's why it uses a coloring function to tint the cubes at their amplitude. To do an flight around the scene I choose the Tweener class for smooth bezier moves.

  • Use the "Mouse control" to change the view angle of the camera
  • The "Auto-Flight" moves the camera around the scene and back to the start position.
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busy