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flarplanets

Papervision3D 2.0 got some basic but very cool shading possibilities. In combination with the FLARToolKit and only 2 textures you can build some nice effects. For sure I know the proportion between the 2 planets are quite false but let's disregard that.

The technical part was much easier than in the previous articles (FLARsound, FLARmagnet). All Papervision3D classes I used were a PointLight3D, Sphere, BitmapMaterial, ShadedMaterial and GouraudShader. The light object's position is updated to one of the planets coordinates. All other things were given by the augmented reality.

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3rd party libraries


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