Tuesday, 26 February 2008 16:57

As we already implemented these functionality in our project I decided to build a sample Flex project and share it. Wiimote in combination with the WiiFlash project let's you easily communicate between Flash (Flex) and the controller. Trevor McCauley released a VirtualMouse class that is able to virtually create a Mouse which supports all functionalities of a real one: movement and event triggering. These things combined are absolutely cool... a Wiimote controlled mouse!
NOTE: The virtual mouse is only available inside you Flash/Flex movie. It is not able to control you system so there are no risks at all. Enjoy!
Video
Features
- Move mouse via roll/pitch your Wiimote or use the stick (up/down/left/right).
- Toggle between sensors and stick with the "Home"-button
- Single-click (press & release) with the "B"-button or double-click with the "A"-button
Technical requirements
- Nintendo Wiimote
- Bluetooth adapter and a compatible bluetooth stack
- WiiFlash
Instructions
- Download and unpack source code
- Get WiiFlash and run it on you local system
- Open the project with Flex 3 or run the WiiMouse.swf in the bin-release directory
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