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Total: 8 results found.

  1. FLARsound - interactive AR experience

    (News/Labs)

    ... the marker. I also did some optimisations on the code to allow some kind of tolerance when losing a marker the app waits for 2 seconds until it finally removes the assigned objects (3D cube and song). ...

  2. CubeFaces - 3D transition

    (News/Labs)

    This 3D transition is very simple but has a neat look. It was inspired by some transitions seen on TV. The first image is divided into tiles that were mapped onto several cubes aligned as a grid. These ...

  3. Flex Windows - 3D windows as seen on VaryWell

    (News/Labs)

    ... 3. The whole effect is applied to the contents on-the-fly like the 2 samples before (Flex Aero and Flex Cube) . Source code and video are available. I hope you like it! Video Downloads ...

  4. Flex Cube - 3D OSX look

    (News/Labs)

    Flex Aero as a Vista Aero clone... ok. Now it's "Mac"-time! This example copies the very nice 3D cube flip from dialogs on Mac OS X. The example includes 3 sample windows but it can be extended to nearly ...

  5. Advanced camera on PV3D

    (News/Labs)

    ... So this is what I built with PV3D. I placed 3 different cameras (front, diagonal and side), a plane (for the base) and a cube. The cube moves and rotates via the Tweener class. Camera selection: ...

  6. 3D spectrum

    (News/Labs)

    ... itself to fit to the assigned face. That's why it uses a coloring function to tint the cubes at their amplitude. To do an flight around the scene I choose the Tweener class for smooth bezier moves. Use ...

  7. CubeFaces

    (Downloads || and more)

    Description 3D cube transition Features 6 images as tiled textures (4 of them as slideshow images) Auto-play mode Commented source code Requirements Adobe Flex 3 Papervision3D ...

  8. FlexCube

    (Downloads || and more)

    Description 3D rotate TitleWindows similar to the "Mac OS X"-style. Features Wizard alike dialogs Cube flip between dialogs Requirements Adobe Flex 3 Papervision3D TweenMax License ...

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