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FlexWiimote3D - Take control!
(News/Labs)
As already promised I took some time to build a sample code for controlling 3D objects via a Wiimote controller using the VirtualMouse class. For sure it is one of the core functionalities of our 3D modeler ...
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Flash/Flex + Wiimote = Virtual Mouse
(News/Labs)
... Flash (Flex) and the controller. Trevor McCauley released a VirtualMouse class that is able to virtually create a Mouse which supports all functionalities of a real one: movement and event triggering. ...
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G-Nero: Preview video Feb. 08
(News/Projects)
... with a Wiimote comes along with a OnScreen-Display for presentations, a virtual mouse and keyboard. This allows users to use virtual keys even in fullscreen mode. This is a short preview but we will ...
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PV3Dmodeler: project state
(News/Projects)
... solutions along our goal with this project. We just had to implement important functionalities like Flash Remoting (AMFPHP), image exporting (JPEG and PNG encoder), printing, mouse wheel support (for Mac ...
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Advanced camera on PV3D
(News/Labs)
... "Auto" detects the nearest camera to the cube but you can also select a specific camera. Camera control: Defines the focused object Mouse pitch:Enables the mouse to change the view angles Zoom control: ...
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3D spectrum
(News/Labs)
... the "Mouse control" to change the view angle of the camera The "Auto-Flight" moves the camera around the scene and back to the start position. ...
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Live component inspector
(Downloads || and more)
Description Inspect GUI elements of a Flash movie on-the-fly Features Mouse interaction (ToolTip) Data via DataGrid, TreeView and raw XML Requirements Adobe Flex 3 License ...
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FlexWiimote3D
(Downloads || and more)
Description Control 3D objects from Papervision3D in Flash/Flex via a Wiimote Features VirtualMouse movement Move 3D objects Rotate 3D objects Requirements Adobe Flex 3 WiiFlash ...
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WiiMouse
(Downloads || and more)
Description Control Flex applications via a Wiimote and a virtual mouse. Features Control mouse movement via sensors (roll/pitch) or with the stick (you can toggle between with the "Home"-button) ...
